using UnityEngine;
using UnityEngine.XR;
public class VRController : MonoBehaviour {
void Update() {
// 获取控制器输入
InputDevices.GetDeviceAtXRNode(XRNode.RightHand)
.TryGetFeatureValue(CommonUsages.trigger, out float triggerValue);
if (triggerValue > 0.1f) {
// 触发器按下
Debug.Log("Trigger pressed: " + triggerValue);
}
}
}